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One Way Tickets Devices Guide: Workstations, Weapons, and Upgrades

One Way Tickets devices are vehicle-mounted weapons and utility tools operated through lower control panel workstations. Success depends on balancing operational crew demands, weapon ranges against ground and airborne enemies, and unlocking permanent pre-mount upgrades across your expeditions.

One Way Tickets Devices Guide: Workstations, Weapons, and Upgrades

One Way Tickets devices are vehicle-mounted weapons and utility tools operated through lower control panel workstations. Success depends on balancing operational crew demands, weapon ranges against ground and airborne enemies, and unlocking permanent pre-mount upgrades across your expeditions.

Workstation Demands and Manual Operation

Every piece of equipment mounted on your battle wagon requires direct operational input through the vehicle control panel below your driving screen. Equipment does not function automatically on its own by default. A weapon sitting without an assigned crew member or player input remains idle, regardless of its damage output.

Different devices require varying amounts of physical attention. A Blunderbuss functions using a single aimed shot workstation, making it manageable for manual operation while monitoring the road. In contrast, the Rotary MG demands three separate workstations to handle ammunition feeding, barrel rotation, and aiming. Attempting to run high-maintenance devices alone leads to stalled firing cycles when enemies approach.

Unlocking the Device Operator node after meeting the Realm Companion prerequisite enables passengers to operate workstations alongside you. By assigning companions to specific stations, you free your attention to steer, reload, or activate secondary tools. Specialized companions alter device efficiency directly; Gauss provides a flat damage boost through combat training, while Kevin adds an accuracy increase to the operated weapon station. Understanding vehicle controls helps prevent manual bottlenecks during combat.

Weapon Ranges and Target Coverage

Constructing an effective wagon setup requires balancing weapon coverage across distinct engagement angles. Close-range tools like the Short Dagger, Machete, and Circular Saw eliminate ground enemies that cluster against the sides of the wagon, but they cannot reach airborne targets. Ranged options such as the Bow or Blunderbuss provide the vertical reach necessary to eliminate flying hazards before they strike.

Patch updates establish specific targeting and projectile behaviors for specialized devices:

  • Net Cannon: Fires projectile clusters that tether targets. Official patch v0.8.0.2 increased its projectile count and penetration, while patch v0.8.0.3 widened its auto-fire detection angle.
  • Dragon Breath: Received range and charge rate increases in patch v0.8.0.2 to handle medium-range clusters.
  • Rolling Log: Functions as a rolling kinetic trap. Low-quality versions possess reduced reload cooldowns as of patch v0.8.0.2, though relative vehicle speed bonus scaling was lowered.
  • Gear Box: Formerly named FireQuiver, this device was redesigned with a distinct operation panel and mechanical projectile set to differentiate it from regular arrow quivers.
  • Circular Saws and Drills: Melee devices that scale with item size bonuses introduced in patch v0.8.0.3.

Frontal collision equipment functions alongside ranged mounts. Ram pre-mounts equip a short spike spear to punish ground enemies directly in front of the vehicle. Heavy iron wheels crush ground targets on contact, though their additional weight affects how quickly the vehicle responds. Ramming remains ineffective against aerial threats, making dedicated projectile weapons mandatory throughout every run.

Device Selection and Operational Trade-Offs

Choosing equipment requires comparing manual workstation demands against the types of enemies found on your route:

Device OptionBest Match SituationOperational Requirements and Limits
BlunderbussSingle-target aerial or distant threatsUses a single aimed shot station; low crew requirement but limited crowd coverage.
Rotary MGHigh-density ground waves and boss encountersDemands three separate workstations for ammo loading, turning, and firing.
Net CannonSwarms of mobile targets requiring slowdownRelies on auto-targeting cones; deals crowd control rather than high burst damage.
Spike Spear RamForward ground collisions along straight pathsConsumes front vehicle durability on impact; completely unable to target flying enemies.
Short Dagger / SawEnemies clinging directly to vehicle flanksRestricted to melee range alongside wagon hulls; zero vertical reach.

Pre-Mount Upgrades and Progression

Permanent weapon improvements are unlocked at camp between runs through dedicated progression trees. Instead of simply buying duplicate weapons, early equipment nodes upgrade or replace existing mounts:

  1. Basic External Mounts: Unlocks baseline mounting capability, granting the rear Dagger pre-mount and the front Bow pre-mount.
  2. First Expedition Unlocks: Completing one expedition reveals the Machete and Pistol pre-mount branches. These upgrades replace earlier weapons rather than adding additional copies to the vehicle.
  3. Second Expedition Unlocks: After two completed runs, the Ram pre-mount becomes available if you have already purchased the Machete, Pistol, and External Mount nodes.
  4. Vehicle Info Level 1: Requires both the Ram pre-mount and the Intact Spirit Core upgrade. This milestone opens expanded vehicle modifications.

Checking prerequisite chains prevents spending resources on weapons you cannot yet mount. The overall upgrade path ties directly into broader camp upgrades that expand core energy capacity.

Field Maintenance and Curio Synergies

Devices sustain wear during combat and can break entirely during difficult expeditions. The Tinkerer camp upgrade introduces repairman encounters at Warding Monoliths, while the Toolbox upgrade provides items to maintain equipment during stops. If a critical ranged device breaks before reaching elite encounters or bosses like Abyssal Fang at section six, airborne threats will overwhelm your defenses.

Warding Monoliths and resting areas in safe zones allow you to purchase new equipment or buy back replaced parts. When shopping mid-run, check whether offered equipment matches your available crew. Buying a complex, multi-station weapon without companions to operate it leaves your vehicle defenseless.

Curios collected along the route modify device performance. Universal items like the White Daisy increase overall damage across all mounted devices without imposing build restrictions. Prioritize general stat boosters early, ensuring your primary weapons survive long enough to defeat sector bosses and open new regions.

Next step

Energy Management

Increase vehicle range by unlocking camp core repairs and managing spirit energy reserves before targeting distant bosses.